The latest figures are in, and it’s official: Australia’s video game industry is having a massive moment. According to the latest survey from the Interactive Games and Entertainment Association (IGEA), Australia’s game development industry generated a staggering $608.5 million in revenue over the last financial year.
For anyone who has ever dreamed of voicing a hero, a villain, or a sidekick in a digital world, this isn’t just a win for the developers—it is a huge signal for the voice-acting community.
We are moving past the “indie startup” phase. The IGEA survey reports that nearly half of the studios in Australia have now been operating for over six years, with 30% active for a decade or more. This longevity means more sophisticated productions that can compete globally.
I know, this all seems quite unexpected perhaps with all this talk of AI taking over the jobs , but the numbers tell a different storry with employment in the games sector remaining steady, with over 2,400 full-time roles currently filled.
Even better? Larger studios have flagged that they are looking to hire throughout 2026.
Why This Matters for Voice Actors
The Digital Games Tax Offset and increased government funding are ensuring that more of these video game projects stay—and record—right here in Australia. It’s true that in our workshops we talk of Voice Over and Voice acting as being a global industry but where better to start right in your own backyard.
So are you still just thinking of giving it a go? Jump in!
With 31% of local studios currently developing their very first game, the next breakout hit could be right around the corner. If you’ve been thinking about exploring character work, there has never been a better time to get involved.
Our Voice Acting for Video Games & Animation workshop is a great place to start. Join in Melbourne on March 29, with sessions available at 10 am and 2 pm.
These workshops are performance-focused while also helping you understand the industry and skills involved. This is how we are helping to ensure that the next generation of Voice Actors are HUMAN, not AI.



